In general the characters had no real development scenes, instead any interactions they had were either useless group events or directly tied into the plot for that individual. Instead the writers saw fit to over embelish scenes and actions that had no need to be written in such detail while skipping over just about everything else that could have mattered. When reading one of the first things to really come to light is how off the pacing of the dialogue and interactions in general feel, there is no serene flow which subtly drags you into the setting and mood as most good slice of life stories tend to do. Every component of the game feels independent of each other in such a way that it never quite melds together to form a cohesive whole. To be more specific the problems with Yosuga stem from all aspects of the game design and concept, the writing itself, the stories told for the individual routes, and the characters all come together in a way that gives an impression this game was made by a group of individuals who never spoke to each other. There is only one positive I can think of and even then it is conditional, as not everyone cares or wants a twincest route, without Sora I feel this game would have been quickly forgotten as only the little sister lovers could care about a game like this.
Rather than feel as though I was reading the slice of life story Yosuga was meant to be, I felt bored and disconnected from the characters wishing only for the game to end as soon as possible releasing me from the torment of reading. Otherwise Yosuga is a patchwork of standard eroge designs and clichés, there is nothing unique to be seen here and the writing of those same clichés is sub par at best. Speed ahead a few days for the rest of the character introductions in quick succession once Haruka goes to school and finds them in his class positioned in the seats surrounding him.Īfter careful consideration lasting several days wracking my brain in an attempt to formulate some good things to say about Yosuga I have come to the conclusion that there is nothing good to say about Yosuga, except perhaps it has a twincest route for those of you who are into that sort of thing. Later on when returning from shopping yet again, we have the first real introduction of a heroine in Nao when she helps Haru carry the food home. After getting settled in their new home Sora begins to show her selfish side demanding Haru feed her cake, which he then goes to purchase, this then leads to a brief glimpse of Akira as she recognizes him from afar as well as a chance to show how dependent Sora is on Haru with their conversation upon his return.
With all relations that could possibly interfere in the story events safely out of the way and accounted for we are able to move on to the rest of the character introductions. This story begins on a train where we meet Haruka our protagonist, and his twin sister Sora as they travel from the city that was their home to an old house in a rural village their dead grandparents lived in due to the death of their parents in an accident. Honestly I really wanted to like this game, I tried so hard to like it but there was just no content there that was worth it. I can only conclude the fact it had a twincest route made it more interesting and appealing than it otherwise would have been. As I wrapped up the final route for Yosuga I found myself wondering exactly what value people saw in this game to justify making an anime out of it. Given the similarities Yosuga (Not typing the whole title every time) shares with Natsu no Ame I was expecting something that had greater impact and felt less like a punishment game. Well what to say, I have finally gotten around to playing Yosuga no Sora as a response to the airing of this seasons anime.